Fall in love
25 Oct 2026 · 1.6.0 (20) · iPhone and iPad TestFlight, and Android on Google Play
- When your move differs from Finn’s at his table, the table now waits: his reason stays on screen, “Why? ›” has the rest, and Continue › moves on. A different bet size alone doesn’t stop it. Settings › Pause when Finn disagrees turns it off; with VoiceOver it always waits.
- Your poker rating settles calmly: early moves are steadier, and while it’s settling it shows “Provisional” instead of big jumps. Its bands have their own names (Starting, Steady, Solid, Sharp, Strong, Seasoned, Exceptional). Testers’ ratings were recalculated once; badges you earned stay yours. “First showdown” is retired (it rewarded luck); if you have it, it stays in your case.
- Fish2Shark moves like a real table: cards arc from the deck, chips land and stack, the pot gathers and slides to the winner, and at the showdown you see your decisions first, then the cards. Badges are minted, your rating rolls to its number, pages flow into each other, and Finn reacts to what you do. Tap anywhere to skip; Reduce Motion turns movement into gentle fades.
- Finn’s hand of the day: one decision a day, the same for everyone, on Today. Choose your move and Finn tells you what he’d do and why. Your first move of the day counts once in your poker rating; skipping a day means nothing.
- Fish2Shark on your Home Screen: an iPhone widget (small, medium and Lock Screen) and Android widgets (2×2 and 4×2) show today’s hand and open it. Your rating appears on them only if you turn on “Show my rating on widgets”.
- Share the moment: a card for a settled rating or an earned badge, with Finn and your milestone and never your name, from your rating page, your badges or a new badge’s card. Nothing asks you to share.
- Also: What’s new and Your feedback (what you’ve sent from this phone) are in About; reminders can include game-night mornings and ease off to once a week if you don’t open them; at larger text every task screen keeps its main button on screen, Who won? keeps full-size card slots, and Finn’s price reads “If you call 2 to win 5, you need to win 29% of the time.”
Why: The 1.5.0 review found that the table moved on before you could read why Finn disagreed, and that a beginner’s new rating could jump by nearly 300 in ten hands. This release also brings Finn’s hand of the day, Home Screen widgets and sharing. Source: Internal review.
Finn, clearly · your poker rating · badges
24 Oct 2026 · 1.5.0 (18) · iPhone and iPad TestFlight
- Your poker rating: it goes up when you make good decisions against harder spots, like a chess rating. Luck doesn’t count: winning or losing chips never changes it. It starts at 800 and shows a ? for your first 25 decisions while it settles. Its ranges use the fins’ names, Dealt in to Shark: your rank shows what you’ve learned, your rating how well you use it. Your practice so far already counts.
- Badges: 31 of them, for hands at Finn’s table, lessons, good decisions, your rating and the days you practise. All earned, none bought, none lost, and no streaks. Settings › Celebrations turns the pop-ups off.
- Clearer Finn: every explanation has one headline, then a short why, and “Why? ›” for the rest and the numbers. Plain words come first (“On the button (BTN), this hand is good enough to raise”). At 150% and 200% text, Finn’s verdict and your cards stay on screen together, and his spotlight lands on the right cards on iPad.
- Also: your marker sits beside you at Finn’s table; Bring a hand’s review uses Finn’s bubble; How you play leads with plain words.
Why: The founder's request of 24 Oct: clearer explanations, badges and progress, and a chess-style poker score. Source: Internal.
Earn your fins
24 Oct 2026 · 1.4.0 (17) · iPhone and iPad TestFlight
- Earn your fins: five fins, one per chapter, and seven ranks from Dealt in to Shark. Ranks come only from decisions you’ve shown you can make, never from chips you win, and they never go down. Your marker sits at the top of every tab, and You › Your fins shows every skill and what to practise next. In Fish2Shark, a shark is the player who makes the table better.
- Finn leans in: after each decision his verdict is the biggest thing on screen, he points at the cards that matter and says why, and a wrong pick stays tappable so you just try again. Every practice hand ends with who won, why, and how your decisions compared with Finn’s.
- Today shows one next step: your review, a warm-up on game night, or your next lesson. Tell Fish2Shark when your next game is and Today counts down to it. Reminders stay off unless you turn them on.
- A Game night tab with Who won?, Chips & timer, Teach the table and Bring a hand, which now uses the table itself, as do replays.
- One look across the app with bigger, clearer text, card suits everywhere and Back that goes back to where you were. On iPad, lessons and the table use two panes and work sideways. At 200% text, Fold, Call and Raise stay on screen. Finn is the new app icon.
Why: Three design reviews (UI/UX, gamification and an award-style judge) found that a beginner couldn’t always tell whether a decision was right, couldn’t say where they were or what was next, and that the iPad was an enlarged phone. Source: Internal review.
Finn explains, Finn’s review, Poker night and Bring a hand
23 Oct 2026 · 1.3.0 (16) · iPhone TestFlight
- In lessons, Finn says what to do first, then why, and never cuts his message short. Wrong picks are marked in amber with a cross, and after two misses on the same move “Show me” walks you through it. Tap any underlined poker word for a one-line meaning. At the practice table, “Show the numbers” shows the price behind Finn’s advice when you face a bet.
- Your review on Today: quick, mixed decisions from things you’ve already learned, spaced so that misses come back sooner. Set your week (2, 3 or 5 days, or game nights only) with no daily streak; on a game night the review becomes a short warm-up. Reminders are off unless you turn them on.
- Learn › Home game: Who won? (winner, best fives, ties and side pots, with Finn’s reason), Showdown practice, Teach the table and all ten hand rankings. Bring a hand from your game for a review of your decisions using only what you knew at the time, and replay any saved practice hand step by step.
- Anonymous crash reports (Firebase Crashlytics), on by default with an off switch in You › Settings › Crash reports. They never include your hands, notes, names, email or account. A screen that breaks now offers “Go to Today”, and a version that is too old says so.
Why: Corrections that stopped short, nothing that brought earlier lessons back, and home-game moments (who won, a hand from last night) that the app couldn’t help with yet. This is the last planned version before the wider test. Source: Internal review.
Your first hand with Finn
22 Oct 2026 · 1.2.0 (15) · iPhone TestFlight
- On a fresh install, Today has one button, “Play your first hand”, and the table itself is a “Tap to deal” button. Finn says hello in lesson 1, and the cards now come from the dealer’s deck: yours turn over, and your phone taps lightly as they land (You › Settings › Haptics turns this off).
- The Play tab deals a full practice hand with Finn without an account, up to 3 a day. They aren’t saved: create a free account when you want to keep your hands and stats. The five maths labs are open without an account too.
- The tab bar stays put, small iPhones and every iPad show everything without cutting anything off, and iPads use a wider column. Reduce Motion is always respected (cards fade in instead of flying), and “Find my level” says it takes about 2 minutes, shows its three sections and lets you skip with “I’m not sure”.
Why: A new player met a level quiz or a sign-in wall before holding any cards. The first useful moment has to come in seconds, and practising at Finn’s table shouldn’t need an account. Source: Internal review.
Was this lesson clear?
22 Oct 2026 · 1.1.0 (14) · iPhone TestFlight
- Finishing a lesson now shows what you can do, where you are in the 12 basics, and one optional question: “Was this lesson clear?”. Yes, Mostly or Not really; one tap is enough, and you can say what got in the way.
- Next takes you straight to the lesson Fish2Shark recommends, or go back to Today. Finishing all 12 basics says you’re ready for a home game.
- Got a tester invite code? Enter it in You › About & feedback. Your feedback is then tagged as coming from a home-game player or a complete beginner, and Today shows one question per version. You can leave the group any time.
Why: Learners finished a lesson and were dropped straight into the next one with no sense of progress, and there was no simple way to say a lesson was confusing. Source: Internal review.
Usage sharing, off by default
22 Oct 2026 · 1.0.2 (13) · iPhone TestFlight
- You › Settings › Usage sharing: an optional switch for Google Analytics. It is off until you turn it on, and nothing is sent to Google Analytics before that.
- When it’s on, Google Analytics receives which screens you open (from a fixed list such as Today, a lesson or the practice table), when you open the app and for how long, a random app-instance ID, and your device type, system and app version. Never your account, email, hands, notes, feedback or anything you type, and no advertising identifier.
- Turning it off stops collection at once and resets the app-instance ID on your phone. The privacy policy has a new section, “Optional Google Analytics”.
Why: To see which parts of Fish2Shark people use and where they stop, only from players who choose to share it. Source: Internal.
Who makes Fish2Shark, how to reach him, and chips only
21 Oct 2026 · 1.0.1 (12) · iPhone TestFlight
- You › About & feedback shows who makes Fish2Shark, your exact version, and links to the privacy policy, terms, help and this page.
- Send feedback from About, or from Finn’s explanation (“Something wrong here? Tell us”). Messages wait on your phone until they can be sent.
- The home-game tracker counts chips only: no currency, money amounts or who-pays-whom. Saved games open as chip counts with every recorded amount kept.
- On iPhone, Sign in with Apple comes first, and the sign-in screen links the terms of use and privacy policy.
Why: The app didn’t say who makes it or offer help inside it, and the home-game tracker recorded money amounts. Source: Internal review.
Clearer lessons and accessibility
18 Oct 2026 · 1.0.0 (11) · iPhone TestFlight, Android internal
- VoiceOver and TalkBack labels, text up to 200%, clearer tutorial cues and rewritten coach tips.
Why: Accessibility and tutorial testing. Source: Internal testing.
Starts without a tap
15 Oct 2026 · 1.0.0 (10) · iPhone TestFlight
- The app no longer stays on Finn’s start-up picture until you tap. Sign-in buttons redrawn, and the iPad password field no longer capitalises.
Why: Reported by the founder in internal TestFlight testing. Source: Internal testing.
Rebuilt as a native app
14 Oct 2026 · 1.0.0 (6–8) · iPhone and Android test builds
- Rebuilt natively in Godot. Same lessons, same progress, new table and coach screens.
Why: One native app for iPhone and Android. Source: Internal development.
First test builds
7–13 Sep 2026 · 1.0.0 (1–5) · iPhone and Android test builds
- First iPhone and Android test builds of the course, placement and practice table.
Why: Building the course and practice table. Source: Internal development.
Earlier builds and pages named the maker as Tech Fusion Lab, Vidit Chopra’s earlier working name. Fish2Shark is made by Vidit Chopra (GlobalInno Services).